Mehr von Shurima Shuffle auf Facebook anzeigen. Anmelden. Passwort vergessen? oder. Neues Konto erstellen. Jetzt nicht. Deutsch · English (US) · Español. SHURIMA SHUFFLE! | Madness Monday # | Hirntot-Azir. 11, views11K views. • Nov 9, 6. Share Save. / 6. Sieh dir den Clip von phoenixaa mit dem Titel „Shurima Shuffle:O“ an.
CharaktereLeague of Legends Beschwörer Ranglisten, Statistiken, Fähigkeiten, Item-Builds, Champion Stats. Beliebtheit, Winrate, die besten Items und Spells. Mehr von Shurima Shuffle auf Facebook anzeigen. Anmelden. Passwort vergessen? oder. Neues Konto erstellen. Jetzt nicht. Deutsch · English (US) · Español. Durch Kombination seiner Fähigkeiten kann er zu seinen Soldaten eilen und den sogenannten „Shurima-Shuffle“ ausführen. Anschließend.
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So sind wichtige Shurima Shuffle in der mobilen Version der einfacheren Bedienung per Toucheingabe. - Kodex des LichtsSELTEN PERSÖN.
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Hyrule Kaiser. XTE RiuLK. Cheval Raccourci. Tresh will hook. MULTI ROLE SAIF. The Palace of Ten Thousand Pillars, Scholar's Palace, Temple of the Sun and Oasis of the Dawn are located at the center of the city.
The most important road in the city was the Emperor's Way. The city was built around the ancient Sun Disc that floats above The Circle of Ascension and the city itself.
The city also had the most advanced irrigation system of its time, seemingly unsurpassed until recently. Floating gardens decorated with palms and other flora protected its many terraces from the burning sun.
The Great Sai, or Shuriman Wastes is a large desert spanning most of east, south, and west Shurima. The fallen empire has littered the dunes with ruins.
Stretching out for hundreds of miles, the Endless Plain is a desolate wasteland that has claimed countless lives over the centuries.
Few who attempt to cross it are ever seen again—if the relentless, burning heat and lack of water doesn't kill them, the predators and savage raiders that emerge under the cover of darkness likely will.
A mysterious creature can be found wandering the desert. Skarner defends the entrance to a realm deep beneath the Shuriman wastes; what he protects, no one knows.
Buried tombs also hold ancient secrets; Amumu rose from such a tomb, and in another, Ezreal claimed an Ascended artifact of incredible mystical power.
Kenethet , Vekaura , Nerimazeth , Zuretta , Astrologer's Tower, and the Zoantha Cascade are located in this desert wasteland. Other known locations in north Shurima are: Parnesa, Odyn Valley, Zuretta , etc.
Other known locations in east Shurima are: The Great Sai , Astrologer's Tower, etc. Other known locations in south Shurima are: The Great Sai , Antathir , Bai-Zhek, Saabara, Old Zuretta, etc.
Other known locations of west Shurima are: The Great Sai , Amakra , The Sun Disc , etc. A Brackern known as Skarner.
Within a hidden valley live the Brackern: a species of sentient, crystalline scorpions with great magical power. For thousands of years they lived peacefully in this secluded corner of Shurima, but when the Rune Wars ravaged Runeterra the Brackern hid themselves by hibernating beneath the earth to wait out the devastation, and hopefully wait out the extinction of the human race.
In recent times the sleeping Brackern were discovered by thieves who stole several namestones from their bodies; stones which are critical to the livelihood and culture of the Brackern, so much so that those with stolen stones face immediate death if they should wake, and many cannot even be roused from their slumber.
Skarner , one of the strongest Brackern, was able to wake himself and has set out to reclaim all of the stolen namestones while also ensuring that no humans ever find the valley.
In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water.
Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation. Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on.
They seem to be common prey for Rammus. Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns. A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation.
Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai. Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns.
They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand.
They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment.
Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms.
While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel.
To own one is often considered a sign of considerable prosperity. Shurima is described as a place that had a thriving culture, not only a strong military and a powerful emperor.
It had a sense of personal identity with art, music, literature, trade, magical technology and more. The people of Shurima have been emperors and warriors, slaves and scholars, enduring beneath the glare of the deser sun.
Through their knowledge of the sands, their strong family bonds, and sheer determination that history will not forget them, they have survived wars that spanned many centuries.
The current inhabitants of Shurima's desert are mainly descended from the survivors of the fall of Shurima's empire. The origin of their culture reaches back to Azir's time.
During those times, slavery was a common practice in the Empire. It was so common that the entire Empire was dependent on slaves as the primary workforce.
A former slave, Xerath , tried to seek revenge for his past station, which caused the failed ascension of Azir and the downfall of the empire.
Ironically, his plan was put into action right after Azir emancipated all slaves in the empire. After the fall of Ancient Shurima, the society has evolved as they eke out an existence in their harsh environment of the desert.
The people are also known to produce seers blessed with foresight. Malzahar was born with such abilities. The southern desert is plagued by Xer'Sai, vicious monsters originating from the Void.
To scout from attacks by Xer'Sai, caravans can employ Elujrav'i , or "bell riders. These are poor locals who travels with the caravan, but can quickly be outrun in case of an attack by the Xer'Sai, at which point they serve as unfortunate decoys while their employers escape.
The Shuriman language has undergone many changes, as well as become more opaque, since the collapse of Shuriman society, to the point that modern Shuriman is distinct from its ancient form.
As Shurimans had conquered many other nations, the Shuriman Empire also incorporated many other ethnicities, thus diversifying the Empire culturally and linguistically.
It was thought for some time that all Voidborns carry names said to be in Ancient Shuriman naming convention, whereby a Voidborn individual has their unique name combined with the last syllable of their species name, being separated by an apostrophe in the middle; e.
However, this appears to not be true; in fact, we know sai means "desert," so we can perhaps infer the meaning of her and her tribe's names from this.
The general styles of clothing tend to differ depending on the era and social status. Regular lower class city dwellers tend to wear simple practical garments for the harsh desert lifestyle.
The upper class city dwellers tend to wear loose flowing clothing with a lot of decorative gold jewelry on the feet, hands, head, or torso.
Sun Disk symbols were and still are a prevalent motif in Shuriman clothing; common colors include gold, white, red, and emerald green.
An ancient and mysterious wind spirit, Janna has come to protect the dispossessed of Zaun. Once known as Jan'ahrem , her power was once felt all throughout Shurima, with her aiding the vulnerable of the continent, especially those of the seafaring land of Oshra Va'Zaun.
During the rise of the Ascended and The Great Darkin War , her influence in Shurima remained constant, as she protected those most in need.
In modern times, she protects the people of Zaun, those that believe in her the most, from the toxins that befall them constantly.
The enigmatic armordillo that roams the deserts of Shurima. Rammus comes and goes, appearing to the people of Shurima at random, usually by accident, looking for food, or because of some other agenda.
However, this hasn't stopped the people from creating wild theories about his origin, race, and goals. Some say he is harbinger of change, others say a god, and still others claim him to be a guardian of Shurima.
Whatever the case, he will continue to roam the desert, and mystify all who come across him. The Great Weaver is a Shuriman deity which weaves the lives and destinies of each individual and holds individual triumph into consideration, since even the smallest rock is important in weaving the larger tapestry of life.
Belief in the Great Weaver started some time after the fall of Shurima and is widely practiced by nomads and shepherds. Shurima currently has no centralized government; most regions are controlled by local leaders due to the isolation of many settlements.
While the Shuriman Empire reigned, all regions were governed by feudal lords who answered to the Emperor of Shurima in the capital.
Targon , Kahleek , Renek , Kumungu , Kalduga , Faraj , Ixtal , Icathia Azir intends to reunify Shurima after his resurrection.
His motivation to bring the golden light of Shurima to other nations as he truly believes that Shurima was the height of civilization, and could only continue to grow more wonderful.
Shuriman army left and right summoned by Azir after the capital's resurrection by Riot Artist Patrick Faulwetter.
The Cult of The Void is a cult that first began when Malzahar claimed that Runeterra will be ended by the Void. Many of its followers have surrendered themselves to this fate and simply do what is asked of them, including being used as a sacrifice to the Void.
In the years since the cults formation, Malzahar's legend has spread even to the northern ports. The Disciples of the Armordillo is by far the only cult that does not have any detriments.
The cult revolves around the legendary being known as Rammus , whom they believe to be a god, Ascended , oracle, or something along those lines.
Disciples yearly conduct ceremonies wherein they will imitate his famous roll, and somersault across their respective cities in droves.
Many pilgrims roam the desert, in the hopes that they will find him and answer a single question. Knowing his cravings for sweets, they often fill all of their caravans with treats and sweets, usually finding their caravans exhausted of it all first thing in the morning.
The raiders of Shurima survive not through trade, but through violence. These bands of marauders often attempt to blend into the environment in order to lure unsuspecting travelers into traps before killing them, taking their belongings, and in very rare cases eating them.
During ancient times, Ixtal was one of the first nations to join the Shuriman Empire. After the fall of Icathia , the Ixtali started to distance themselves from the Empire, completely isolating themselves by the time of the Darkin War and the later Rune Wars.
A number of otherwise independent ports and cities in northern Shurima have voluntarily assimilated into Noxus. The original inhabitants of these settlements live in relative peace, seeing Noxian trade taxes as a price worth paying for military protection from raiders.
By hiring Shuriman scavengers for a pittance and selling the artifacts they found to the occupying Noxians, some unscrupulous merchants grew very rich, very fast.
Azir has now resurrected the ancient capital and has made his mission to revive the old Empire as well. Time will only tell as to what political relations Shurima and Noxus will have in this new political landscape.
Shuriman, mostly northern coastal cities, often trade with Piltovers wealthy clans. Clan Medarda had trade connections across multiple political connections with Shuriman city rulers across the clans history.
Clan Ferros was the first Piltover clan to harvest brackern crystals for the creation of Hextech devices. Since its inception Shurima has had deep political and social ties with both Mount Targon and celestial Targon itself.
The knowledge of how to create the first Ascended, the blueprints on how to create the Sun Disc, and the means to revert ascension, was given by Targonians.
During the Darkin War, Targonian Aspects aided Shurimans in both defeating and imprisoning the warring darkin. During ancient times Zaun, or Kha'zhun, was an important trading port of the Empire.
During the millennia and centuries after the Empires fall it slowly distanced itself politically and socially from the rest of Shurima. However Zaunites still follow some of their old Shuriman beliefs such as the worship of Janna , an old wind spirit originating from Shurima.
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Do you like this video? Faction Shurima By Unknown Author Starring: Amumu , Azir , Nasus , Rammus , Renekton , Sivir , Skarner , Taliyah , Xerath.
Main article: Where Icathia Once Stood. Main article: Twilight of the Gods. Main article: Descent into the Tomb.
Main article: Rise of the Ascended. The Capital Ruins. The Capital Reborn. Capital Cliffside Entrance. The Great Sai Desert.
Market Of Illumination. Hierophant Of Zuretta. Nasus and Ryze at the Archives. The City Of Gardens Rune Wars. A depiction of a Mwatis.
Main article: Voidborn. A Xer'Sai known as Rek'Sai. Kai'Sa fighting Outerbeasts 1. Kai'Sa fighting Outerbeasts 2. Kai'Sa fighting Outerbeasts 3.
Kai'Sa fighting Outerbeasts 4. Skallashi in The Great Sai. Skallashi at The Zoantha Cascade. Skallashi near The Sun Disc. Skallashi in Nashramae.
Risen From The Sands. Ancient Shurimans' names: Aatrox : Possibly foreign cf. Azir : Ascended Emperor; name either native or foreign cf.
Cebotaru : likely native Shuriman in-universe coincidentally a Romanian surname "boot-maker"? Enakai: likely native Shuriman in-universe.
Janna , from Jan'ahrem "guardian", foreign with native suffix? Rhaast : Either native or foreign. Setaka: Ascended Queen, likely native Shuriman. Valeeva: Likely native Shuriman.
Varus : Likely native Shuriman out-of-universe, a pun on Latin varus " bow-legged " Xerath : Native ancient Shuriman name "One Who Shares".
Its modern meaning is "Devil" or "Hateful". Xuuyan: Likely native Shuriman. Ta'anari: Likely native Shuriman. Nomenclature It was thought for some time that all Voidborns carry names said to be in Ancient Shuriman naming convention, whereby a Voidborn individual has their unique name combined with the last syllable of their species name, being separated by an apostrophe in the middle; e.
Void and Voidborn names: Cho'Gath : Likely ancient native Shuriman. Kai'Sa : Original name was Kaisa before she added an apostrophe so as to be similar with other Voidborn names.
Kha'Zix : Ancient native Shuriman name "You Face Yourself". Kog'Maw : Likely ancient native Shuriman. Rek'Sai : Ancient native Shuriman.
Vel'Koz : Ancient native Shuriman name "To Understand By Unmaking". Nashramae Architecture. Upper Class City Dwellers. Lower Class City Dwellers. Main article: The Immortal Fire Legends of Runeterra.
Rulers Main article: Nobility. Shuriman army left and right summoned by Azir after the capital's resurrection by Riot Artist Patrick Faulwetter Shurima had a standing army before it fell.
There were at least 10, elite warriors that guarded the emperor. When Azir returned he summoned a vast army at his command. The soldiers, though made in the image of their predecessors, are constructs of sand and are not sentient.
Cult of The Void The Cult of The Void is a cult that first began when Malzahar claimed that Runeterra will be ended by the Void. Disciples Of The Armordillo The Disciples of the Armordillo is by far the only cult that does not have any detriments.
Noxian Presence in Bel'Zhun. In Season Nine , the ranked emblems for the League system were redesigned. Shurima represents the emblem for the Gold rank.
The Emperor of Shurima had other titles such as the Golden Sun or Beloved of Mother Desert. Still, Shurima was one of the earliest Valoran's civilizations to ruin itself.
Indeed, according to Scathlocke, Shurima fell years ago. Others, like the current inhabitants of Shurima, knew it existed a long time ago but did not believe any "true" Shurimans remained.
Renekton and Nasus were also stories for them. Almost all the names given to the Voidborn are ancient Shuriman in origin. Shurima's crest was inspired by the Sun Disc.
With the resurrection of Azir and the subsequent return of flowing rivers in Shurima. The River King could possibly view this as a new market opening up for fresh deals with naive mortals.
When the capital of Shurima was swallowed beneath the desert, so had other cities suffer the same fate. In the millennia following, the remnants of those original civilizations have become feral troglodytes subsisting in lightless caverns.
Rarely are they seen by those from the surface, unless stumbled upon by lost adventurers who discover these forsaken people.
Guardian of the Sands Rammus, Skarner, and Xerath.